
The theme of the game is the struggle to grip onto your humanity, find a sense of self and community, and grow powerful enough to avoid recapture. They carry the magical taint of Fairie, something which may excite or disgust depending on bent. Your characters escape back into the material world, and finds themselves changed in body, mind, and spirit. There they may serve as baubles to be admired, subjects to be experimented on, slave labor, perhaps even a fairy bride or lover. It is a place of passion and madness, where the laws of physics and reason do not apply only the will of your captor matters. You play a human who for some capricious reason has been kidnapped by the Fae and brought to Arcadia for some period of time. In fact, your characters have been there, and will do everything they can to keep from going back with anything less than an army at their backs. By contrast, in Changeling: the Lost the roads and gates leading to Arcadia are obscure, but woefully open and the True Fae occasionally walk the earth. The whole theme of the book is longing for this mythical heritage and surviving in a world where you feed off of imagination and creativity, but both seem to be ebbing from the world.

That part of you was exiled to the material world when Arcadia closed its gates sometime in the late Middle Ages. As soon as the cover was released I knew this was a whole different game, one with a less colorful palate.Ī little recap since it is impossible to talk about this book without discussing Changeling: the Dreaming: In CtD, you play a human who shares part of an immortal soul of the True Fae from mythical Arcadia. And that is something you defiantly have to keep in mind. I felt great excitement and trepidation when Changeling: the Lost was announced excitement that White Wolf’s Changeling line was getting new life (after the fizzling ending in Time of Judgment (no disrespect to the authors mind you) and trepidation because I knew it wouldn’t be like Changeling: the Dreaming. Great fun alone or in a mixed party with other WoD character types. This is a much darker, more myth-based version of the Otherworld, and it benefits greatly from that fact. Changelings still have a dual nature-one appearance for public consumption and a magical mien that only Changelings and enchanted humans can see, but hobgoblins, unlike chimaera, are visible and deadly. In this edition, the Lost can be of any age (somewhat independently of the age at which they disappeared) and their Fae enemies are all too substantial. This was an interesting paean to the lost innocence and imagination of childhood, but the royal courts of children fighting against imaginary monsters, that even other supernaturals couldn't interact with, seemed like they were playing at dealing with serious issues, rather than having true wisdom and hardships or the same life-and-death stakes as other beings in the world of darkness. Second, in The Dreaming, characters had to be children or young adults, because age caused them to 'outgrow' the chimerical side of reality. In the new edition, changelings are people-children or adults-who are kidnapped and taken to Faery, where their ordeal alters them and gives them magical powers.

Characters were born different, rather than being stolen away by faeries. First, the old type of changeling wasn't based on traditional Celtic and medieval legends of changelings at all. I was a fan of the old Changeling: The Dreaming, but it had it's problems.
